![]() Not just by numbers but also by design, they are fairly boring. But the tier 5 units in AoW 4 are a bit underwhelming. I think the tier 4 units in AoW3 themselves were in a good spot power-wise. This could have been handled by the economy like an increasing upkeep per unit or simple limits. If they can't work without that, they should at least introduce some limit in the AI to avoid spam.īit it was a more of a problem in AoW 3, when it was basically the best choice to spam your highest tier unit once you could afford it. Giving the AI an economic advantage that allows it to spam those units is poor design. But that is an AI problem and not a problem of the units. The problem that seems still to remain is high tier unit spam by the AI. Granted, this probably happened in big part because of my lack of experience with the game but can't remember when was the last time I had an experience like that with a Civ game or any other turn based 4X for that matter. And I've had 2 games where victory wasn't certain right up until the end (one of those I lost). Didn't have a game of "oh now it's just 50 more turns to build that spaceship/kill remaining 3 civs/collect this and that". In AoW4 the moment I become really confident I'll win the game, the victory comes fast usually. Civilisation games have had 6 iterations already and they STILL haven't managed to solve the problem of the endgame slog. This is quite an achievement for a 4X game as they historically have a big problem with dragging on in the endgame. The best thing about AoW4 for me so far, and the most unique, is that the game manages not to overstay its welcome in games but doesn't feel too short either. But this will be easy to tweak for the devs and even now provided that you don't care about the "best choice" there's a lot of potential builds and combos that are quite good and very playable - at least in SP and in MP you can work around the balance issues by banning certain builds. Yes, some options are currently clearly better than others. The aforementioned "tome circus" is really completely overblown based on the fact that some people are sperging and are finding optimal strategies. This is a great base to add more content via expansions and it's a joy to play. ![]() There's balance issues (which can be fun for SP but I guess a big problem for MP), but this will steadily improve as patches come. Some of the criticism sounds like part of these peeps haven't actually played the game but watched a few videos and jumped in to comment - like the "single map size" criticism which is both incorrect and irrelevant.ĪoW4 is a good fucking game. About a half of this thread appears to be people shitting on the game, they contradict themselves a fair few times along the way. This is the Codex so this is to be expected.
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